Game Engines Are Dream Engines

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Read the core articles in order.

Bodies, actions, relationships, environments and rules provide material for possible uses: play, investigation, rehearsal, storytelling, social spaces and broadcasts. These are directions for composition and future development, not a claim that every experience is implemented, compatible or accepted.

Part 04

A vocabulary for worlds

A world to play in, think with and build upon. An evolving vocabulary for experiences we have not yet designed.

Read the story

Part 06

The open threshold

The introduction ends where the useful work begins: discovering what people and agents can make of an unfinished world.

Read the story